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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gillyd Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her silver hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Gillyd isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Gillyd grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Impeccable. Flaws: Insane, Addict. Bonds: Adventurer. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Gillyd Ungart, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Bernard Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with white stripes complete with hood. With bright white hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the south his family was never financially stable. Over the years he perfected his riding and shooting skills. He struck the Sellsword job and began his own company from there.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and seeks redemption

Bonds: Job, Criminal record, Poor, Nature, Family. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Bernard Ryoma, Male Half-Elf Sorcerer 2
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)8 (-1) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She misses her home and complains about the freezing weather, even in summer.

History: Margery hails from a village terrorized by goblins. In her 11th year, her parents were killed by a goblins raid, leaving Margery alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She has decided she is irredeemable; and revenge

Flaws: Insane, Terse. Bonds: Immigrant, Enemies, Criminal record. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Margery Marlee, Female Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp. Chrysoberyl (110 gp).


Social Check DCs


Don Weld, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear grey clothing when he does not wear armor. He wears his black hair down. His blue eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Don was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Mundane, Secretive, Impulsive. Bonds: Job. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Don Weld, Male Human Commoner 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 7 Acid flasks.


Social Check DCs

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