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NPC Generator

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Advanced [show]


Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a pastel tunic with tan highlights, and long brown pants that bunch up around his shoes, and a wedding ring on his left hand. His white fur has been sun bleached extensively. His eyes are hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south, but his parents moved at a very young age to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Cynical. Bonds: In love, Immigrant, Criminal record, Rich. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Sun Mirror, Male Tabaxi Cleric 6
Medium (5'1") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Alexandrite (900 gp). Violet garnet (900 gp). Black pearl (900 gp).


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Wrenn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Insane, Hedonist. Bonds: Rich. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Wrenn Folkor, Male Gnome Barbarian 9
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 101 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +5

Possessions: 2000 gp.


Social Check DCs


Warryn Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a mountains tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and wishes to resurrect an old love

Ideals: Professionalism, Logical. Bonds: Rich, Nature, In love. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Warryn Boondiggles, Male Gnome Sorcerer 5
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Shedinn Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with small hat. He keeps his bronze crest in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Shedinn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Shedinn was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: To be a Sage again; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Family, Job. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Shedinn Wystongjiir, Male Dragonborn Monk 5
Medium (6'3") Dragonborn, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 500 gp. Chalcedony (20 gp). Chrysoprase (20 gp). Carnelian (20 gp).


Social Check DCs

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