Srorthen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to hide his balding. He has red eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the east to a Butcher, Srorthen learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and he has a crush on the local brewer
Ideals: Persistence, Entrepeneur. Bonds: Poor, Has a crush, Job. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 23 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4
Possessions: 1200 gp. Golden yellow topaz (900 gp). Coral (70 gp). Jacinth (2000 gp). White pearl (70 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bharash Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are gold.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 3 years.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he's looking for his big break
Ideals: Athletic. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 6 (-2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Ahlyssa Easton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a deerstalker hat to cover her moderate length golden hair. She has several tiny emerald earrings on each ear.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. The war was a terrible time for her, and Ahlyssa does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised in a forest tribe. Her father was a soldier and died while she was still young. Ahlyssa was left her father's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Rich, Military, Nature. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 11000 sp. Black opal (1500 gp). Azurite (15 gp). Jasper (30 gp). Deep blue spinel (700 gp). Chalcedony (30 gp).
Leaf Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel costume with the symbols of luck on her torso. She sports a flattop fur cut. She wears a mask on her face.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north to a Sellsword, Leaf learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Sellsword for hire.
Motivation: Wants to have a good time and be beloved; and marry her sister to traveling adventurers
Ideals: Optimist, Gifted. Bonds: Job, Family. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 900 gp. Malachite (6 gp). Star rose quartz (20 gp). Iolite (20 gp).
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