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Advanced [show]


Gormogord Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy brown hair. His amber unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Logical, Gifted. Flaws: Disease, Cynical. Bonds: Rich. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Gormogord Kettlewhistle, Male Halfling Wizard 7
Small (3'3") Halfling, Lawful Good (CR 7)
Armor Class 15
Hit Points 34 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 500 gp. Deep blue spinel (200 gp). Silver pearl (70 gp). Onyx (50 gp).


Social Check DCs


Ribbles Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is well dressed, constantly wearing a blue suit, tan shirt, and white tie. His whole body is exceptionally muscular. With bright blonde hair and a scraggly beard. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Ribbles was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Ribbles Nucklestamp, Male Gnome Rogue 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 15 (+2)19 (+4) 13 (+1)7 (-2)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Auran, Dwarven, Aquan
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ahrim Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is wearing a long, green cloak. His clothes are grease stained in places. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Poor, Immigrant, Nature, Job. Occupation: Fisher

Voice: American accent

Attributes [hide]

Ahrim Fortune, Male Tiefling Bard 12
Medium (5'9") Tiefling, Neutral Evil (CR 12)
Armor Class 10
Hit Points 65 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 17 (+3)17 (+3)
Skills Persuasion +7, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 400 pp. Deep blue spinel (1600 gp). Violet garnet (1600 gp). Obsidian (9 gp). Jet (50 gp). Eye agate (9 gp). Black star sapphire (1300 gp). Golden yellow topaz (1600 gp). Freshwater pearl (9 gp). 1 Minor magic item.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his shortbow. His hair is long and chestnut with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His amber eyes peer out from beneath his small brown hat.

Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.

History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Flaws: Shy. Bonds: Job, Family. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Gunter Merton, Male Human Barbarian 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 81 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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