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NPC Generator

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Advanced [show]


Hatae Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a faded coat and loose pants complete with feathered hat. Her hair is golden and curly. She has violet eyes and a violet hat with a tan feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.

History: She was born at the edge of vast desert. Hatae was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Religious, Rich. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Hatae Amastacia, Female Half-Elf Aristocrat 1
Medium (4'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ogg Law, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'2" northern man, he wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. Ogg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Merchant business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ogg took refuge in the ruined castle and found the beat up longsword and armor he uses now. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Hedonist. Bonds: Job, Nature. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Ogg Law, Male Half-Orc Adept 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills History +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 60 pp. Aquamarine (1400 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dworic Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries a battered nunchaku and tarnished longsword as well. He has a very tight haircut. He has amber eyes and a grey hat with a white feather.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a son. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful, Insomniac. Bonds: Religious, In love. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Dworic Burrowfound, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)17 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Auran, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp. Fire opal (400 gp). Azurite (10 gp). Chrysoprase (50 gp). 1 Darkwood Shield.


Social Check DCs


Adran Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports tan clothing, slightly heavier than average wear. His long brown hair is drawn into a two foot long braid. His violet eyes have a joyful gleam in them most of the time.

Personality: Adran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Adran Ostoroth, Male Elf Ranger 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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