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NPC Generator

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Advanced [show]


Morana Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has a penchant for wearing a ring with an oversized amber on her right hand. Her golden hair is braided into rings. Her fierce hazel eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Junk Dealer who has hired her part-time. She is obsessed with a lost civilization.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has money and likes to spend it.

Ideals: Gifted. Bonds: Rich, Has a crush, Adventurer. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Morana Strakeln, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 7
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)8 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Alice Reid, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears brown leather gloves, a brown jacket, and tight pants. Her hair is auburn and curly. Her face is covered beneath a completely black helmet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Alice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the north was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Alice Reid, Female Human Fighter 9
Medium (5'3") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 900 gp. Chrysoberyl (100 gp). Sardonyx (60 gp). Golden pearl (100 gp). Tiger eye turquoise (11 gp). Tourmaline (100 gp).


Social Check DCs


Shadow Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears dark leathers with embroidery. He wears a top hat to cover his moderate length cinnamon fur. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Shadow Timber, Male Tabaxi Warlock 2
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 50 gp.


Social Check DCs


Nedda Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this southern woman is well dressed, constantly wearing a red suit, black shirt, and pastel tie. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her fierce violet eyes like to dwell on things.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born into a rich family. Her family was turned out during the war. She and her family wandered south to less war torn lands. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Athletic, Extrovert. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Nedda Honeypot, Female Halfling Warlock 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. Zircon (30 gp). Moss agate (7 gp).


Social Check DCs

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