Decarabia Bliss, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears dark leathers with embroidery. Her hair is cut close to her head. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her mother raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was always very intelligent and has formed a secret society of specialists.
Motivation: She's in love.
Ideals: Fighting. Flaws: Addict, Secretive. Bonds: Has a crush, Nature. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 131 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +3
Possessions: 10000 gp. Zircon (30 gp). Sardonyx (30 gp). Golden pearl (60 gp). Peridot (30 gp). Rose (30 gp). White pearl (60 gp). Freshwater pearl (6 gp). Jasper (30 gp). Jet (60 gp). Jet (60 gp). Red garnet (60 gp). Iolite (30 gp). Obsidian (6 gp). Amber (60 gp). Moss agate (6 gp). Jasper (30 gp). Aquamarine (900 gp). Peridot (30 gp). Fire opal (1600 gp). Azurite (6 gp). Iolite (30 gp). Jasper (30 gp). Golden pearl (60 gp). Black pearl (900 gp).
Valafar Covert, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He is physically well-built. He has dyed his greying blue hair a little too much giving a sharp blue color. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.
History: The child of a Guard, who enjoyed hunting, Valafar was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.
Motivation: To protect his home; and he's looking for his big break
Ideals: Logical. Flaws: Insane. Bonds: Poor, Nature, Adventurer, Guardian. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses like a well dressed Bellfounder does. Her beige fur is smooth and relatively long. She has copper eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Quick was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved; and to be a mortician again
Ideals: Justice, Optimist. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 87 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1600 gp. Violet garnet (900 gp). Blue quartz (10 gp). Banded agate (10 gp). White pearl (160 gp). Hematite (10 gp). Peridot (20 gp). Red garnet (160 gp). Tiger eye turquoise (10 gp).
Mreksh Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His gold crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: Mreksh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 55 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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