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NPC Generator

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Advanced [show]


Bertram Blankley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear grey pants and tee shirts. He wears a wide-brimmed hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He has money and likes to spend it; and expand his business

Flaws: Secretive, PTSD. Bonds: Job, Rich. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Bertram Blankley, Male Human Druid 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 sp.


Social Check DCs


Astar Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has moderate length brown hair. This black eyed southerner is not easily forgotten.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 5 years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Job. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Astar Loyalty, Male Tiefling Rogue 3
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 6 (-2)13 (+1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Orc, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bathin Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple red line shooting up and back down. He carries with him a set of sickles on his belt, each one with a amber on the hilt. He has styled his black hair well, parting it to the right. He has red eyes and a green hat with a red feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Cynical, Fearful. Bonds: Military. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Bathin Knack, Male Tiefling Druid 4
Medium (5'9") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)16 (+3) 16 (+3)15 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp.


Social Check DCs


Eberk Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is styled in orderly dreadlocks. His violet eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the north. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: Eberk was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Mason job and began his own company from there.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Pacifist, Fighting. Bonds: Adventurer, Job. Occupation: Mason

Voice: German accent

Attributes [hide]

Eberk Rakankrak, Male Dwarf Druid 6
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)8 (-1) 12 (+1)6 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 500 gp. Cloth of gold vestments (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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