Gildmak Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is white and curly. His brown eyes peer out from beneath his small red hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gildmak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: Retire the richest man in the north.
Ideals: Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Nature. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1800 sp. 1 Smokesticks. 4 Holy water.
Rezena Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'5", this woman wears dark leathers with embroidery. Her crest is cut close to her head. Her eyes are red.
Personality: Confrontational and typically high on some drug or another. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Sage business at a young age. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and further expansion of business
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Poor, Enemies. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +3
Possessions: 12000 sp.
Whurbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His hair is short and red. His eyes are likewise violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Whurbin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Whurbin took refuge in the ruined castle and found the beat up warhammer and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist. Bonds: Job, Family, Rich, Nature. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1400 sp.
Silent Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a penchant for wearing a ring with an oversized jet on her left hand. Her gray fur is drawn into a tight pony tail with a card scrunchie. Her amber unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A true patriot, Silent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC.
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Rich, Military. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Bloodstone (60 gp). Carnelian (60 gp). Deep blue spinel (300 gp). Jet (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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