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NPC Generator

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Advanced [show]


Oren Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: To settle down with his crush; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Mentor, Job, Has a crush. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Oren Elderberry, Male Halfling Ranger 9
Small (3'1") Halfling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)8 (-1) 14 (+2)5 (-3)
Skills Arcana +2, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 240 pp.


Social Check DCs


Harbek Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown cloak and cross-gartered red stockings. He has a long red beard with little hanging trinkets. His fierce hazel eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Harbek grew up listening to his mother's many stories. He has had some formal music training, and achieved minor success. He has dedicated himself to building a better village for his children.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Persistence, Optimist, Artistic. Bonds: In love, Adventurer. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Harbek Steelfist, Male Dwarf Barbarian 8
Medium (4'4") Dwarf, Neutral Good (CR 8)
Armor Class 13
Hit Points 66 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 4000 sp. Alexandrite (1100 gp). Chrysoprase (50 gp). Tourmaline (80 gp). Obsidian (14 gp). Jasper (50 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man very much looks the part of a Guard. His white hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Guard, Godfrey learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Godfrey Eastaughffe, Male Human Warrior 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 8 (-1)10 (+0)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: He was born in the south, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orryn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and further expansion of business

Ideals: Philantrophist, Fighting. Bonds: Job, Immigrant, Family. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Orryn Tarkelby, Male Gnome Ranger 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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