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NPC Generator

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Advanced [show]


John Royal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He keeps his chestnut hair in a flapper bob. His eyes are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Gifted, Philantrophist. Flaws: Depressed. Bonds: Poor, Criminal record, Family. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

John Royal, Male Human Monk 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills Deception +5, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Quarion Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'9" western man, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his greatsword. He has red hair. His eyes are hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Quarion was born on a far western desert where he grew up under the tutelage of his father, an expert Herbalist. He has worked as a Herbalist like his father before him.

Motivation: Expand his business.

Ideals: Logical, Gifted. Bonds: Job, Immigrant. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Quarion Xiloscient, Male Half-Elf Expert 15
Medium (5'9") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 49 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Investigation +6, Survival +6
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 400 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Olivia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She is constantly adorned with expensive silk clothing, often dyed in bright red and violet, and wears rings and necklaces with large, colorful gems. Her red hair is kept up in a ponytail inside a top hat. Her green eyes peer out from beneath her top red hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised in a white middle class family as the only child. Over the years she perfected her riding and shooting skills. She now mingles about in high society.

Motivation: Regain custody of her daughter; and she is greedy

Ideals: Optimist. Flaws: Disease, Mundane. Bonds: Rich, Nature, Family. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Olivia Fastfoot, Female Halfling Bard 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 14 (+2)8 (-1) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2 Thunderstones.


Social Check DCs


Kriv Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His rusty crest is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.

History: Sold as a small child to a necromancer, Kriv was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane. Bonds: Poor, Has a crush, Mentor. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Kriv Umbyrphrael, Male Dragonborn Aristocrat 5
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. Rock crystal (40 gp). Amethyst (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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