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NPC Generator

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Advanced [show]


Rendar Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with deerstalker hat. His long silver hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of illithids once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has built up a small fortune and can afford his own way.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Professionalism. Flaws: Insomniac, Racist. Bonds: Enemies, Rich. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Rendar Tattersall, Male Half-Orc Fighter 3
Medium (6'5") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Draconic, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Fargrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey trousers with tan and red striped suspenders. He wears various colorful collared shirts. His brown hair is heavily combed to the left. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: Fargrim was born in the west. At a young age he loved to build and create. A gifted student he started as a Laborer, but he got bored and became a Jeweler. He inherited the family business which he has now maintained for 14 years.

Motivation: Marry his sister to traveling adventurers; and further expansion of business

Ideals: Gifted, Persistence. Flaws: Insomniac. Bonds: Job, Family. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Fargrim Holderhek, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 390 gp. 1 Alchemist’s fire.


Social Check DCs


Taklinn Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Taklinn has worked very hard to control his curse. After a long history of fighting, Taklinn and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Depressed, Impulsive, Antagonistic, Disease. Bonds: Adventurer. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Taklinn Orcfoe, Male Dwarf Commoner 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 55 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)7 (-2) 12 (+1)6 (-2)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +4

Possessions: 1000 gp. Rose (50 gp). Red spinel (60 gp). Alexandrite (1400 gp). Citrine (50 gp). Chalcedony (50 gp). Blue star sapphire (500 gp). Brown diamond (2000 gp). Deep blue spinel (1400 gp). Fiery yellow corundum (500 gp). Alexandrite (1400 gp).


Social Check DCs


Fragrant Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur is yellow and very short. Her blue eyes are passionate and lively.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She cannot resist a sob story and will often dote over anyone who has one.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted druidic powers by her dying brother.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Philantrophist, Gifted. Bonds: Family, Military, Adventurer. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Fragrant Of Storm, Female Tabaxi Monk 2
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +5

Possessions: 5000 cp.


Social Check DCs

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