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NPC Generator

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Advanced [show]


Bertram Huckabee, Male Human [Permalink]

Personal [hide]

Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He has a small bristly mustache and wavy silver hair. His eyes are likewise brown.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business.

Ideals: Opinionated, Joker. Bonds: Poor, Immigrant, Nature. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Bertram Huckabee, Male Human Cleric 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs


Tarhun Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Dilettante does. His green crest is smooth and relatively long. His red eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.

History: Tarhun was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his sister's freedom.

Motivation: He is content; and he seems to be bored by most things

Ideals: Logical. Flaws: Mundane. Bonds: Job, Family, Criminal record. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Tarhun Ophinshtalajiir, Male Dragonborn Druid 8
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 14
Hit Points 29 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)19 (+4) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Medicine +4, Stealth +7
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +8 / 2d10+5, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 400 gp. Fire opal pendant on a fine gold chain (1100 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Minor magic item.


Social Check DCs


Kairon Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a worn and beaten armor. His dark red hair has been sun bleached extensively. His eyes are gold.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kairon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Professionalism. Bonds: Poor, Enemies, Military, Religious. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Kairon Divinity, Male Tiefling Bard 6
Medium (6'6") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)8 (-1) 14 (+2)11 (+0)
Skills Investigation +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anne Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is bristling with hidden weapons, mostly ceremonial daggers and sickles. She sports brown long hair. Her hazel eyes are passionate and lively.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Justice, Logical. Bonds: Criminal record, Adventurer. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anne Sunmeadow, Female Halfling Bard 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 11 (+0)16 (+3)
Skills Nature +1, Performance +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tiger eye turquoise (5 gp). Amber (150 gp). Sardonyx (50 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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