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NPC Generator

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Advanced [show]


Armara Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her whole body is exceptionally muscular. Her dark red hair is braided into rings. She has a tattooed face.

Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Armara hails from a village terrorized by illithids. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Expand her business.

Ideals: Artistic. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Armara Fluke, Female Tiefling Monk 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 14 (+2)19 (+4)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Richard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a grey armored body suit, with a simple yellow line shooting up and back down. His tied-back hair is chestnut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Gifted from a young age, Richard studied abroad. After coming to the age of reason, Richard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Addict, Insane. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Richard Dalton, Male Human Barbarian 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 4000 cp. 1 Bullseye lantern.


Social Check DCs


Arjhan Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a worn and beaten armor. His green crest is slicked back into a classic pompadour. His gold eyes peer out from beneath his broad black hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Butcher; and gnomish compassion

Flaws: Greedy, Racist. Bonds: Family, Rich, Has a crush. Occupation: Doctor

Voice: American accent

Attributes [hide]

Arjhan Ghaallixirn, Male Dragonborn Wizard 6
Medium (6'6") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Amethyst (60 gp). Rock crystal (40 gp). Rock crystal (40 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears just a brown suit. His black fur is still thick. This amber eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Dagger isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the west. After coming to the age of reason, Dagger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Poor, Adventurer. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger Of Claws, Male Tabaxi Adept 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp.


Social Check DCs

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