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NPC Generator

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Lvl.
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Advanced [show]


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast mountains. He found a children's book about a Gnome Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated. Flaws: Insomniac. Bonds: Religious, Nature, Adventurer. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Senteq Daergel, Male Gnome Monk 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Perception +3, Stealth -1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 800 sp.


Social Check DCs


Rosalind Westcott, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman tends to wear a large grey jacket. She has a very tight haircut. She has hazel eyes and a grey hat with a violet feather.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She takes great joy in being the best Mortician in town.

History: Born in the west her family was never financially stable. Rosalind was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rosalind decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Rosalind and her spouse have recently divorced.

Motivation: Wants her loneliness to end; and she's in love

Flaws: Racist, Antagonistic. Bonds: Poor, Job, Criminal record, Has a crush. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Rosalind Westcott, Female Human Fighter 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Coral (90 gp).


Social Check DCs


Gadreel Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is wearing colorful clothing, dressed as a Crown-heir. Her whole body is exceptionally muscular. Her silver hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.

Motivation: She'd like to take her coworkers down a peg; and to be a doctor again

Ideals: Passionate, Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Military, Job. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Gadreel Debauchery, Female Tiefling Rogue 2
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)16 (+3) 10 (+0)18 (+4)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Auran, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. He is bristling with hidden weapons, mostly kukris and spears. His brown hair and beard is wavy and long. His eyes are brown.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Anselm hails from a village terrorized by illithids. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. After months of barely getting by, Anselm managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Bonds: Rich, Criminal record, Enemies, Adventurer. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Anselm Everleigh, Male Human Fighter 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)5 (-3) 12 (+1)7 (-2)
Skills Arcana -1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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