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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cask Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fighting clothing, which leaves very little to the imagination. She has done her best to style her yellow fur to look like a famous performer. Her copper eyes dart from person to person.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted divine powers by her dying brother.

Motivation: She is greedy; and money/treasure

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Job, Rich. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Cask Blossom, Female Tabaxi Rogue 6
Medium (6'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 15 (+2)8 (-1)
Skills History +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears a white costume with the symbols of his god on his torso. He wears his red hair up in a very large beehive style do. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Ideals: Philantrophist, Joker. Bonds: Nature, Job, Criminal record. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Hupe Brightmoon, Male Halfling Aristocrat 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light black in addition to tight pants. His white hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.

History: Andram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fortune-teller job and began his own company from there.

Motivation: To be a Server again.

Flaws: Racist, Fearful. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Andram Elusive, Male Tiefling Warrior 2
Medium (6'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 210 gp.


Social Check DCs


Harvest Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His yellow fur is knotted and matted. His eyes are likewise hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His druidic abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and his religion dominates his actions

Ideals: Gifted, Persistence. Bonds: Rich, Religious, Criminal record. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Harvest Of Dragons, Male Tabaxi Warrior 3
Medium (6'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Amber (160 gp). Blue quartz (8 gp).


Social Check DCs

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