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NPC Generator

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Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His cinnamon fur is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and wants his loneliness to end

Flaws: Emotional, Hedonist. Bonds: Rich, Adventurer, Has a crush. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Sorcerer 5
Medium (5'4") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)13 (+1) 14 (+2)18 (+4)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 400 gp. Star ruby (1400 gp). Obsidian (6 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shump Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has shaved his head bald. His brown unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Shump was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge.

Flaws: Disease, Antagonistic. Bonds: Poor, Enemies, Military. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shump Fidget, Male Half-Orc Wizard 4
Medium (6'3") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 26000 cp. Amber (60 gp). 1 Minor magic item.


Social Check DCs


Kildrak Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'11" and wears a worn and beaten armor. He wears a Stetson hat to hide his balding. His blue unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He left for the north, certain he would find work there.

Motivation: To be a Banker again; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Immigrant, Adventurer. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Kildrak Daraln, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 5000 cp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Dalaba Nackle, Female Gnome [Permalink]

Personal [hide]

Description: This woman has a large blue mantle and cape that has been intricately interwoven into her green robe. She is muscular with a powerful set of arms. Her brown hair is lengthy and is close to two feet long. Her eyes are a pleasant hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She also has developed a complete distrust of the Adventurer profession.

History: A powerful slaver made her what she is. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she wants revenge against illithids

Flaws: Shy. Bonds: Job, Mentor, Family, Enemies. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Dalaba Nackle, Female Gnome Sorcerer 7
Small (3'2") Gnome, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Bloodstone (20 gp). Freshwater pearl (16 gp). Sardonyx (20 gp). Deep green spinel (140 gp).


Social Check DCs

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