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NPC Generator

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Advanced [show]


Krimmon Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Stableman. His blonde hair is lengthy and is close to two feet long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Stableman business at a young age. Cursed with unlife at a very young age, Krimmon has worked very hard to control his curse. He struck the Stableman job and began his own company from there.

Motivation: Many dire rats want him driven away; and expand his business

Ideals: Optimist. Flaws: Insane, Disease. Bonds: In love, Job, Enemies. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Krimmon Silvereyes, Male Halfling Ranger 12
Small (2'10") Halfling, Chaotic Good (CR 12)
Armor Class 13
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a Stetson hat to hide his balding. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He was born in the south, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Disciplined, Pacifist. Bonds: Immigrant, Adventurer, Rich. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Patrick Tickle, Male Human Expert 2
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Griselda Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. She has styled her chestnut hair well, parting it to the left. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a pair of adventurers, Griselda grew up listening to her father's many stories. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Secretive. Bonds: Adventurer, Religious, Debt. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Griselda Solvenstein, Female Half-Elf Expert 5
Medium (4'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Deep blue spinel (1600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a moderate pudge and is not very fit. She wears her gray fur down. Her copper eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of gnolls once and for all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her spouse's relatives view her with great suspicion; and she's looking for her big break

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Adventurer, Family. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Aura In the Wind, Female Tabaxi Warlock 6
Medium (5'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)7 (-2) 16 (+3)16 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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