Kassoon
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NPC Generator

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Advanced [show]


Falkrunn Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears suspenders and grey workpants. Her shirt is yellow, and she wears a heavy grey leather apron most of the time. She is tall, broad shouldered and powerfully built. She has moderate length chestnut hair. Her eyes are hazel and she is always smoking a pipe.

Personality: Prone to second guessing herself, she comes off as nervous. She has a habit of throwing herself into exceedingly dangerous situations.

History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: To reunite with her absent father; and doesn't want to be a weaver and was forced into it by her family

Flaws: Shy, Impulsive. Bonds: Mentor, Rich, Family. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Falkrunn Ungart, Female Dwarf Expert 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


John Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his blonde hair well, parting it to the right. His fierce gray eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Military, Religious, Job. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

John Fawcett, Male Human Warrior 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)11 (+0) 18 (+4)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 120 gp.


Social Check DCs


Beleth Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Beneath her clothing is a huge mess of scar tissue. Her hair is short and white. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Beleth wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently she has begun working with bootleggers and crooks.

Motivation: Money/treasure; and she is currently in port desperately looking for someone to get her out

Ideals: Disciplined, Fighting. Flaws: Insomniac. Bonds: Rich, Slave, Criminal record. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Beleth Calm, Female Tiefling Fighter 10
Medium (5'4") Tiefling, Neutral Evil (CR 10)
Armor Class 9
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, History +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +5

Possessions: 180 pp. Banded agate (14 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Hematite (14 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bruz Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of sickles on his belt, each one with a sapphire on the hilt. He sports a flattop hair cut. He has amber eyes.

Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a wizard, Bruz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Mentor. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Bruz Middleton, Male Half-Orc Monk 4
Medium (6'2") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 24000 cp.


Social Check DCs

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