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NPC Generator

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Advanced [show]


Serpent Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. He wears his yellow fur down. His blue eyes peer out from beneath his broad brown hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Serpent was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He is greedy; and half-elven compassion

Ideals: Optimist. Flaws: Racist. Bonds: Military, Rich, Job. Occupation: Healer

Voice: Whispers

Attributes [hide]

Serpent Fang, Male Tabaxi Wizard 10
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 23 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)18 (+4) 14 (+2)10 (+0)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Goblin, Auran, Undercommon, Dwarven
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444332000

Possessions: 800 gp. Iolite (40 gp). Blue quartz (9 gp). Rose (40 gp). Eye agate (9 gp). Deep blue spinel (1400 gp).


Social Check DCs


Clerebold Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is portly but not overly obese. His silver hair has been sun bleached extensively. He has several tiny topaz earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Clerebold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Antagonistic, Disease, PTSD. Bonds: Rich. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Barlow, Male Human Fighter 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Rock crystal (60 gp). 1 Banded mail.


Social Check DCs


Marastyr Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing the road beaten gear of a warrior. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are blue.

Personality: Prone to second guessing herself, she comes off as nervous. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born in a small forest village. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to raise her children well; and she is compelled to act according to her religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Nature, Religious, Family. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Marastyr Goblinbane, Female Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 390 gp.


Social Check DCs


Rinn Mancilla, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She typically wears violet cloth garments or leather armor. Her long golden hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She served in the navy to pay for her family's outstanding loans. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker. Flaws: Insomniac, Cynical. Bonds: Military, Criminal record. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Rinn Mancilla, Female Half-Elf Warlock 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 14 (+2)7 (-2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 130 gp.


Social Check DCs

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