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NPC Generator

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Advanced [show]


Fivin Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his father was called into army service. When Fivin reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Persistence, Philantrophist. Flaws: Greedy. Bonds: Military, Rich. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Fivin Caerdonel, Male Elf Bard 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)13 (+1) 9 (-1)10 (+0)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs


Gilthur Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. He has dyed his greying white hair a little too much giving a sharp white color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Pacifist, Professionalism. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Gilthur Ungart, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 65 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Celestial
Attacks Melee +9 / 3d10+5, Ranged +4 / 3d10+0, Grapple +5

Possessions: 3000 gp. Tourmaline (60 gp). Brown diamond (2000 gp). Sardonyx (80 gp). Moss agate (13 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jarsali Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tan tunic with black highlights, and long blue pants that bunch up around her shoes. Her brown hair is slicked back into a classic pompadour. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is very quiet and rarely speaks above a whisper. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Jarsali was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jarsali grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jarsali. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Sabotage a competitor; and her spouse's relatives view her with great suspicion

Flaws: Shy. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Jarsali Floshem, Female Elf Wizard 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alice Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'3". She dresses in violet turtlenecks beneath a brown coat with blue slacks, and her gloved hand is found clutching a lance. Her tied-back hair is black. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: Her tongue was cut out and she uses sign language. She does not trust anyone and sleeps with one eye open.

History: The child of eastern immigrants she idolized her father. Her homeland was ravaged by war and she spent much of her life rebuilding it. She hasn't been sleeping well lately.

Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Disease, Insomniac, PTSD. Bonds: Immigrant. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Alice Mellegaard, Female Half-Elf Ranger 4
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)9 (-1) 12 (+1)14 (+2)
Skills Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Azurite (13 gp). Malachite (13 gp). 1 Average lock. 1 Masterwork Artisan’s tools. 1 Simple lock.


Social Check DCs

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