Roland Washington, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered shield and tarnished trident as well. His brown hair has been sun bleached extensively. He is baby faced.
Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Roland was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army
Ideals: Fighting, Extrovert, Philantrophist. Flaws: Disease, Mundane. Bonds: Military. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Oppah Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears blue leather gloves, a blue jacket, and tight pants. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. Her brown unseeing eyes seem to look past you.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a logical person and will generally grow upset if things defy logic and science.
History: She is the product a well kept family trust fund and as such has never really known need. A freak accident while working with her Tailor father left her crippled. She left for the east, certain she would find work there.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Immigrant, Rich. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 31 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 19 (+4) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Carlin Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. She is tall, broad shouldered and powerfully built. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant hazel.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She cannot resist a sob story and will often dote over anyone who has one.
History: Carlin hails from a village terrorized by giants. Her family was turned out during the war. She and her family wandered north to less war torn lands. Due to her spouse's obsession with being a Shipwright they were divorced and she won custody of their daughter. She worked as a Priest, and she later adopted a second daughter.
Motivation: A strong sense of loyalty to Human people; and revenge
Ideals: Philantrophist. Flaws: PTSD, Racist. Bonds: Family, Enemies. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Freshwater pearl (4 gp). Amber (50 gp). Silver pearl (50 gp).
Adrik Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has chestnut hair. His brown eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of a Tailor, who enjoyed hunting, Adrik was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has decided he is irredeemable.
Ideals: Joker, Justice. Bonds: Rich, Immigrant, Criminal record, Nature. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 19 (+4) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 10000 cp.
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