Flask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man is typically in his Tanner uniform. His orange fur is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is a Jackalwere in disguise. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Expand his business; and to be a crown-heir again
Ideals: Athletic, Fighting, Logical. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. Onyx (70 gp). Lapis lazuli (11 gp). Azurite (11 gp). Zircon (70 gp).
Daar Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her white crest in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is a Mercenary first and foremost. She believes firmly that knowledge should be universal. She has a small toy that she constantly fidgets with.
History: She was raised in a plains tribe. A gifted student she started as a Interpreter, but she got bored and became a Mercenary. She inherited the family business which she has now maintained for 8 years.
Motivation: Expand her business.
Ideals: Athletic. Flaws: Addict. Bonds: Poor, Job, Nature. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 17 (+3) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 500 sp.
Driindar Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears dark leathers with embroidery. Her white crest is still thick. Her eyes are a pleasant gold.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the east to a Laborer, Driindar learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Several ex partners dislike her way of doing things and want revenge; and sabotage a competitor
Ideals: Disciplined. Bonds: Family, Job, Adventurer, Enemies. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Delg Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He is physically well-built. He keeps his long golden hair kept up in a rat tail. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Delg lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.
Motivation: To reunite with his absent father; and a deep hatred of goblins
Flaws: Secretive. Bonds: Poor, Job, Family, Enemies. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 28 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 19 (+4) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 380 gp.
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Their contribution stands as a beacon of hope for all adventurers!


