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Advanced [show]


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Spy uniform. His brown fur has been sun bleached extensively. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Painter, but he got bored and became a Spy. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Flaws: Shy, Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Great Candle, Male Tabaxi Ranger 10
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +6, Stealth +8
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Erevan Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. With a patchy brown beard and wild brown hair. His green eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a slaver, Erevan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Navigator and found it very stressful. He struck the Navigator job and began his own company from there.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Mentor, Job. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Erevan Kane, Male Half-Elf Cleric 4
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Just what you see.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, brown, dusty cloak. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Nature, Job. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Vonbin Dankil, Male Dwarf Aristocrat 11
Medium (4'3") Dwarf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 8 (-1)9 (-1)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 40 pp. Moss agate (10 gp). Alexandrite (1600 gp). Azurite (10 gp). Violet garnet (1600 gp). Lapis lazuli (10 gp). Black star sapphire (500 gp). Moonstone (40 gp). Onyx (40 gp). Red garnet (140 gp).


Social Check DCs


Adrik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown tunic with blue highlights, and long yellow pants that bunch up around his shoes. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his absent father; and doesn't want to be a scribe and was forced into it by his family

Ideals: Athletic. Bonds: Criminal record, Adventurer, Military, Family. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Adrik Bigtoe, Male Dwarf Adept 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 62 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 8 (-1)5 (-3)
Skills Religion +4, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 30000 sp. Blue quartz (12 gp). Azurite (12 gp). Citrine (50 gp). Sard (50 gp).


Social Check DCs

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