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NPC Generator

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Advanced [show]


Windy Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with Stetson hat. She carries a battered dagger and tarnished morningstar as well. She keeps her red fur in a flapper bob. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Windy is combative with any and all who dare try her patience in the slightest.

History: Windy lived on a farm with her mother, near the main road leading to a nearby town. A freak accident while working with her Mortician mother left her crippled. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Fighting, Justice. Flaws: Sensitive, Disease. Bonds: Family. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Windy Wind, Female Tabaxi Druid 2
Medium (5'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 150 gp.


Social Check DCs


Zûmug Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His hair is cut close to his head. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: Zûmug was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Impulsive, Depressed. Bonds: Job, Adventurer. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Zûmug Badger, Male Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 7 (-2)14 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 8
Languages Common, Orc, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 150 gp.


Social Check DCs


Pirithin Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple black line shooting up and back down. He wears his silver hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Bounty Hunter, Pirithin learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To be a Carter again; and expand his business

Ideals: Joker, Optimist. Bonds: Job, Family. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Pirithin Bigheart, Male Halfling Druid 13
Small (2'11") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 101 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +7, Insight +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 4000 gp. Coral (150 gp). Deep blue spinel (1200 gp). Fire opal (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euphemia Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears red painted combat armor at almost all times. She has styled her blonde hair well, parting it to the left. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She plays an instrument quite well.

History: Euphemia was born in the south. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She tends to her Fisher job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Artistic, Persistence. Bonds: Poor, Job. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Euphemia Cherrycheeks, Female Halfling Commoner 3
Small (2'8") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 11 (+0)7 (-2)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp.


Social Check DCs

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