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NPC Generator

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Advanced [show]


Matilda Halsey, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She carries with her a set of hammers, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her white hair is cut short with large spiked bangs in the front. Her eyes are a pleasant hazel.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a great chef.

History: She was born on a small isolated farm. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was granted druidic powers by her dying sister.

Motivation: She's repulsed by the PC; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Cynical, Antagonistic. Bonds: Nature. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Matilda Halsey, Female Human Warlock 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)6 (-2) 10 (+0)15 (+2)
Skills History +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Naill Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a blue coat over a violet low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. He wears a top hat to cover his moderate length white hair. His green eyes peer out from beneath his top blue hat.

Personality: He speaks before he thinks and is too direct. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of western immigrants he idolized his father. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Impulsive, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naill Sylvaranth, Male Elf Rogue 7
Medium (4'9") Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Draconic, Aquan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Emen Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'2" western woman, she wears a robe, a symbol of luck around her neck, and a halberd on her belt. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Joker. Bonds: Nature, Enemies. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Emen Heiser, Female Half-Orc Adept 3
Medium (6'2") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 15 (+2)8 (-1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 900 sp. 1 Buckler.


Social Check DCs


Nybarg Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a white coat. He has dyed his greying red hair a little too much giving a sharp red color. His gray unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Nybarg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. During his travels, Nybarg and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nybarg discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nybarg fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and he feels threatened by others

Ideals: Optimist. Flaws: Disease, Fearful. Bonds: Adventurer, Mentor. Occupation: Courier

Voice: Speaks through clenched teeth

Attributes [hide]

Nybarg Gracey, Male Half-Orc Warlock 10
Medium (5'8") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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