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NPC Generator

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Advanced [show]


Delre Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is physically well-built. She wears a broad hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is overprotective of those who hire her services. She is an amazing painter.

History: She was raised in a white middle class family as the only child. Her necromantic abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Mundane, Disease. Bonds: Guardian, Criminal record. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Delre Aranore, Female Dwarf Paladin 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 330 gp. Jet (80 gp). Chrysoberyl (80 gp).


Social Check DCs


Mary Clinton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is renowned for her bright grey dresses and hats. Her hair is blonde and curly. This violet eyed northerner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a very good compulsive liar and kleptomaniac.

History: Mary was born in the north. At a young age she loved to build and create. She worked as a nervous Architect and found it very stressful. She's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Marry her brother to traveling adventurers.

Ideals: Persistence. Bonds: Family, Criminal record, Job. Occupation: Architect

Voice: French accent

Attributes [hide]

Mary Clinton, Female Human Ranger 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 gp. Freshwater pearl (11 gp).


Social Check DCs


Peter Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his red hair in a pixie cut. His eyes are green and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Peter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic, Gifted. Flaws: Shy, Fearful. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Samuel, Male Half-Elf Sorcerer 12
Medium (4'9") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 55 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Aquan, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 2000 gp. Golden yellow topaz (1100 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Malachite (8 gp). Black pearl (1100 gp). Hematite (8 gp). Black star sapphire (500 gp). Hematite (8 gp). Star rose quartz (70 gp). Brown-green garnet (140 gp). 1 Minor magic item.


Social Check DCs


Shamash Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his black robe and has his trident always slung over his shoulder. His white crest, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Body Guard, Shamash learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has achieved small success as a Body Guard.

Motivation: To pay off his debts; and a need for knowledge about a nearby landmark

Ideals: Optimist, Entrepeneur. Bonds: Job, Adventurer, Debt. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Shamash Caavylteradyn, Male Dragonborn Wizard 2
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 240 gp. 5 Acid flasks.


Social Check DCs

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