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NPC Generator

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Advanced [show]


Zaffrab Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his blue robe and has his whip always slung over his shoulder. He has a long chestnut beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Athletic. Flaws: Insomniac. Bonds: Religious, Immigrant, Rich. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Zaffrab Timbers, Male Gnome Commoner 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Joan Morton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears baggy grey pantaloons and a violet scarf. She has moderate length brown hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also is a firm believer in the womanly ideal.

History: She was born at the edge of vast island. Her father was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for her.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Poor, Nature. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Joan Morton, Female Human Commoner 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)13 (+1) 15 (+2)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wella Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is lengthy and is close to two feet long. She has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Wella will drive conversation. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sold as a small child to a brothel owner, Wella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and to unite with her brother

Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Mentor, Family. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Wella Warmwater, Female Halfling Warrior 7
Small (2'8") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 59 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 11 (+0)18 (+4)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. A necklace of small pink pearls (1000 gp). Solid gold idol (200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, and he perpetually has his axe ready. His fur is lavender and curly. His eyes are a pleasant yellow.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Joker, Impeccable. Flaws: Shy. Bonds: Religious. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Sun Candle, Male Tabaxi Commoner 6
Medium (5'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)7 (-2) 10 (+0)8 (-1)
Skills Arcana +1, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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