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Advanced [show]


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. He has a small bristly mustache and wavy silver hair. His hazel eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Enemies, Debt. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Warrior 12
Small (2'10") Halfling, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 39 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 7 (-2)12 (+1) 11 (+0)9 (-1)
Skills Athletics +1, History +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 3d10-3, Ranged +7 / 3d10+3, Grapple +5

Possessions: 1000 gp. Onyx (70 gp). White pearl (150 gp). Golden yellow topaz (500 gp). White pearl (150 gp). Tiger eye turquoise (9 gp). Eye agate (9 gp). Peridot (70 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tharivol Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is cut jaggedly and amateurishly. His green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Tharivol isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Tharivol grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has set out to sabotage the competition.

Motivation: A deep hatred of drow; and expand his business

Ideals: Impeccable, Gifted. Bonds: Adventurer, Job, Enemies. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Tharivol Fasharash, Male Elf Sorcerer 5
Medium (5'1") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: Moss agate (14 gp). Star rose quartz (40 gp).


Social Check DCs


Pelt Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of rapiers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her yellow fur is lengthy and is close to two feet long. This copper eyed westerner is not easily forgotten.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She receives visions of the future at random moments

History: She was raised in a island tribe. Over the years she perfected her riding and shooting skills. She was granted psionic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her brother

Ideals: Fighting, Opinionated, Gifted. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pelt Of Clay, Female Tabaxi Sorcerer 10
Medium (5'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Arcana +6, Performance +7
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 190 pp. Solid gold idol (1000 gp).


Social Check DCs


Gimurt Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple brown robe with tan stripes complete with hood. He keeps his blonde hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gimurt took refuge in the old dungeon and found the beat up club and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Gimurt Rumnaheim, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp.


Social Check DCs

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