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NPC Generator

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Advanced [show]


Mara Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After months of barely getting by, Mara managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Criminal record, Rich. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mara Yaeldrin, Female Elf Ranger 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Hematite (7 gp). Amber (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Paymon Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black leather gloves, a black jacket, and tight pants. He wears his silver hair down. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.

History: Paymon was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Someone believes him a fraud; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Immigrant, Job, Rich, Enemies. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Paymon Rescue, Male Tiefling Bard 8
Medium (6'8") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1200 gp.


Social Check DCs


William Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt, and carries greataxes. His hair is short and white. His hazel unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Disease, Shy. Bonds: Nature. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

William Accord, Male Half-Elf Wizard 4
Medium (5'11") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Brown-green garnet (130 gp). Chrysoprase (60 gp). Star rose quartz (60 gp). 1 Minor magic item.


Social Check DCs


Windy Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears rags and sports a simple walking cane. She has wavy black fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Windy is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Windy was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Logical. Flaws: Insane, Disease. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Windy Shore, Female Tabaxi Ranger 7
Medium (5'9") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 19 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)14 (+2) 16 (+3)15 (+2)
Skills Medicine +6, Nature +5
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. Star rose quartz (30 gp). Violet garnet (1300 gp).


Social Check DCs

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