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NPC Generator

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Advanced [show]


Efferil Firahel, Male Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a blue coat over a brown low-cut shirt, and a top hat upon his head. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: Born in the south to a Blacksmith, Efferil learned a great deal about his father's area of expertise. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Blacksmith like his father before him.

Motivation: To pay off his debts; and to be a fletcher again

Ideals: Gifted. Flaws: Shy. Bonds: Job, Family, Debt. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Efferil Firahel, Male Elf Druid 8
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)9 (-1) 15 (+2)9 (-1)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1300 gp.


Social Check DCs


Sindri Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears blue cloth garments or leather armor. He is tall, broad shouldered and powerfully built. With a patchy chestnut beard and wild chestnut hair. He has several tiny amethyst earrings on each ear.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Selfish, Disease. Bonds: Rich, Criminal record. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Sindri Tarkelby, Male Gnome Expert 7
Small (3'4") Gnome, Neutral Evil (CR 7)
Armor Class 14
Hit Points 21 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Sard (60 gp). Star rose quartz (60 gp). Violet garnet (300 gp). Tourmaline (70 gp).


Social Check DCs


Fragrant Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His yellow fur has been sun bleached extensively. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Jeweler, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: PTSD. Bonds: Criminal record, Poor, Adventurer. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Fragrant Grass, Male Tabaxi Bard 6
Medium (5'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Star ruby (1300 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Howard Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is red. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Howard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Hunter and found it very stressful. He struck the Hunter job and began his own company from there.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Slave, Mentor, Job, Family. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Howard Warmwater, Male Halfling Aristocrat 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 6 (-2)8 (-1) 14 (+2)16 (+3)
Skills History +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1700 sp.


Social Check DCs

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