Lidda Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear white clothing when she does not wear armor. Her blonde hair is cut short with large spiked bangs in the front. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She receives visions of the future at random moments
History: Born in a small village she learned the ways of the warrior from her father. Brilliant and gifted she never wanted to apply herself. She became a Guard soon after.
Motivation: Expand her business; and she has passion for adventuring and risk
Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 16)
Armor Class 15
Hit Points 50 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 |
Possessions: Azurite (12 gp). Lapis lazuli (12 gp). Black pearl (1200 gp). Rhodochrosite (12 gp). Blue quartz (12 gp). Golden yellow topaz (1200 gp). Star rose quartz (60 gp). Eye agate (12 gp). Coral (130 gp). Citrine (60 gp). Aquamarine (1200 gp). Red-brown spinel (130 gp). Citrine (60 gp). Alexandrite (1200 gp). Sard (60 gp). Blue star sapphire (1600 gp). Azurite (12 gp). Lapis lazuli (12 gp). Jasper (60 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Onyx (60 gp).
Matilda Davenport, Female Human [Permalink]
Personal [hide]
Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her rapier. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a skull on it. With bright blonde hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She can't help but pocket interesting objects she comes across
History: When she was but 6 years old her parents immigrated from the east. A few years later when the west was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She wants revenge against gnolls.
Flaws: Addict. Bonds: Enemies, Criminal record, Immigrant. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Art Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her spear. Her cinnamon fur is lengthy. Her fierce amber eyes like to dwell on things.
Personality: Prone to second guessing herself, she comes off as nervous. She is a ruthless business woman, a trait she acquired from her mother.
History: Born in the south to a Map Maker, Art learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She became a Map Maker soon after.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Job. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 39 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 30 pp. A necklace of small pink pearls (1000 gp). Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).
Drusilia Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue costume with the symbols of her god on her torso. Her red hair, when down, is lengthy. Her amber eyes dart from person to person.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Sold as a small child to a wizard, Drusilia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She's since become an addict/alcoholic.
Motivation: She feels the way she acts is they only way to get by in the world; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Passionate, Impeccable. Flaws: Addict. Bonds: Criminal record, Mentor. Occupation: Servant
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!

