Kassoon
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NPC Generator

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Advanced [show]


Sorath Secret, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right arm. She prefers to wear black clothing when she does not wear armor. She wears a broad hat to cover her moderate length dark red hair. Her fierce white eyes like to dwell on things.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: When she was but 4 years old her parents immigrated from the south. Like her mother and her brother before her, after school she went straight into learning to become a Glassblower. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and expand her business

Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Sorath Secret, Female Tiefling Monk 3
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)17 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Daar Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is typically in her Carter uniform, and sports empty pouches on her belt. Her crest is gold and curly. Her eyes are gold and she is always smoking a pipe.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village she learned the ways of the warrior from her father. Daar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now owns her own business.

Motivation: Further expansion of business; and expand her business

Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Daar Orexijandilin, Female Dragonborn Cleric 6
Medium (6'6") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 15 (+2)17 (+3)
Skills Persuasion +6, Religion +6
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp. Zircon (20 gp). Black pearl (1300 gp). Malachite (15 gp). Violet garnet (1300 gp).


Social Check DCs


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean brown cloak covering his clean studded leather. With bright black hair and a scraggly beard. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Manfred was born on a far southern plains where he grew up under the tutelage of his father, an expert Tailor. He left for the south, certain he would find work there.

Motivation: Many goblins want him driven away; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Justice. Bonds: Criminal record, Immigrant, Enemies. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Manfred Addington, Male Human Ranger 9
Medium (5'2") Human, True Neutral (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey cloak and cross-gartered yellow stockings. He has a long chestnut beard with little hanging trinkets. His fierce blue eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: PTSD. Bonds: Job, In love, Rich. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Bertram Adley, Male Human Paladin 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 150 gp.


Social Check DCs

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