Ur-Edin Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a black top hat and black clothes. His golden hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ur-Edin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ur-Edin. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Passionate. Flaws: Insane. Bonds: Poor, Enemies, Nature, Criminal record. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 54 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Tana Reese, Female Gnome [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. Her white hair is still thick. Her fierce amber eyes like to dwell on things.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a forest tribe. In her 11th year, her parents were killed by a brigands raid, leaving Tana alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. She hasn't told them the truth, but wants to settle down with them.
Motivation: She seems to be bored by most things; and she wants revenge against brigands
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Nature, Has a crush. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 48 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item.
Nyx Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she usually wears her tan robe and has her shortspear always slung over her shoulder. She has dyed her greying white hair a little too much giving a sharp white color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Around other people she will do her best to conceal her emotions and appear jolly.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She loathes her own lifestyle; and she seems to be bored by most things
Flaws: Insomniac, Terse, Shy, Mundane, Depressed. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Melissa Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her whole body is exceptionally muscular. Her blonde hair is well kept. Her eyes are likewise brown.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Flattery will make her almost putty in your hands.
History: The child of western immigrants she idolized her mother. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Many giants want her driven away.
Flaws: Antagonistic, Selfish, Disease. Bonds: Immigrant, Enemies. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!

