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NPC Generator

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Advanced [show]


Oolah Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a long black ponytail with little hanging trinkets. She wears a mask on her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invites people to come help in her community garden.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She now mingles about in high society.

Motivation: Money/treasure; and to clean up the streets

Ideals: Philantrophist, Gifted. Bonds: Rich, Immigrant, Guardian. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Oolah Staurheim, Female Half-Orc Fighter 4
Medium (5'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 13 (+1)6 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Silver pearl (160 gp). Tourmaline (160 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Krimp Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly white, has prominent grey streaks. His blue eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.

Motivation: Wants a kiss; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Rich, Immigrant, Criminal record, Has a crush. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Krimp Marlowe, Male Half-Orc Bard 6
Medium (6'7") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 9 (-1)7 (-2)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp.


Social Check DCs


Barbena Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tight fitting grey shirt and pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy white hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Barbena wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: When she was but 4 years old her parents immigrated from the east. She went to a religious school and was inspired by the priests there in charitable deeds. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and to be a carpenter again

Ideals: Disciplined. Bonds: Poor, Job, Immigrant, Religious. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Barbena Trueanvil, Female Dwarf Warrior 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Galinndan Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of death on his torso, and carries glaives. He has a long golden beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: He got into the Interpreter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He became a Interpreter soon after.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Artistic. Flaws: Insomniac, Cynical. Bonds: Job. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Galinndan Ofandrus, Male Elf Druid 11
Medium (5'2") Elf, True Neutral (CR 11)
Armor Class 13
Hit Points 25 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 5 (-3)18 (+4) 9 (-1)11 (+0)
Skills Acrobatics +7, Survival +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Sylvan, Infernal, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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