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NPC Generator

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Advanced [show]


Percival Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear grey tank tops with blue pants. His golden hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has never given up on his painting dream.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Fighting, Persistence, Artistic. Bonds: Immigrant, Has a crush. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Percival Clifford, Male Human Paladin 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 6 (-2)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp.


Social Check DCs


Naal Liadon, Male Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Marshal. With a patchy blonde beard and wild blonde hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Naal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Naal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and he feels kind of lost in life

Flaws: Addict, Depressed. Bonds: Poor, Job, Military, Family. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Naal Liadon, Male Elf Rogue 5
Medium (4'9") Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 10 (+0)15 (+2) 7 (-2)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Elven, Aquan, Ignan
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cairn Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His dark red hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has decided he is irredeemable.

Ideals: Opinionated, Logical. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Cairn Muse, Male Tiefling Sorcerer 4
Medium (6'1") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Trym Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is long and blonde with streaks of red, and is pulled back with small white clips. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Trym will drive conversation. She has a small toy that she constantly fidgets with.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Criminal record. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Trym Hogcollar, Female Halfling Ranger 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 16 (+3)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp.


Social Check DCs

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