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NPC Generator

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Advanced [show]


Ulla Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She tends to wear a blue poncho over her likewise colored trousers and shirt. Beneath her clothing is a huge mess of scar tissue. Her black hair is smooth and relatively long. She has blue eyes and a blue hat with a tan feather.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She receives visions of the future at random moments

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Locksmith arts, while her mother instructed her in etiquette, music and courtly manner. A gifted student she started as a Doctor, but she got bored and became a Locksmith. She struck the Locksmith job and began her own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: PTSD. Bonds: Slave, Job, Rich. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Ulla Maekkelferce, Female Gnome Commoner 9
Small (3'4") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 45 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1300 gp. Blue quartz (4 gp). Bloodstone (20 gp). Star ruby (1200 gp).


Social Check DCs


Hobart Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. He wears a broad hat to cover his moderate length auburn hair. His eyes are green and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Spice Merchant. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Adventurer, Mentor. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Hobart Silvereyes, Male Halfling Commoner 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 37000 sp. Brass mug with jade inlays (100 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Breastplate. 1 Half-Plate. 1 Banded mail. 1 Breastplate.


Social Check DCs


Ethereal Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Sailor. He has moderate length lavender fur. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants he idolized his mother. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Sailor soon after.

Motivation: He has a crush on the local Blacksmith; and wants to open a new tavern

Ideals: Gifted. Bonds: Immigrant, Job, Adventurer, Has a crush. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Ethereal Running, Male Tabaxi Warrior 5
Medium (5'7") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Theobald Coombs, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. He moved out east to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Theobald Coombs, Male Human Aristocrat 11
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6

Possessions: 70 pp. Large well-done wool tapestry (500 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Gold dragon comb with red garnet eye (1500 gp).


Social Check DCs

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