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NPC Generator

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Advanced [show]


Fragrant Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. His brown fur is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Animal Trainer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Artistic. Flaws: Insomniac, Selfish. Bonds: Mentor, Family. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Fragrant Of Clay, Male Tabaxi Adept 10
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Arcana +5, Performance +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 1200 gp. Zircon (80 gp). Bloodstone (80 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Fibblestib Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large blue jacket. His golden hair is cut short. He has gleaming, smiling green eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and he would like to get married and retire

Ideals: Athletic, Justice. Flaws: Addict. Bonds: Rich, Has a crush, Adventurer. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Fibblestib Tarkelby, Male Gnome Fighter 5
Small (3'4") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Arcana +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 3 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a worn and beaten armor. She is muscular with a powerful set of arms. She has brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Merla grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She'd like to take her coworkers down a peg; and to unite with her sister

Ideals: Joker. Flaws: Terse. Bonds: Adventurer, Job, Family. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Merla Warmwater, Female Halfling Bard 2
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)10 (+0) 11 (+0)7 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 gp.


Social Check DCs


Arnold Byron, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. His black hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. His job bores him to no end. He has decided to make it more interesting.

History: He was born several months after his mother was called into army service. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Bonds: Rich, Adventurer, Criminal record, Military. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Arnold Byron, Male Human Rogue 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 8 (-1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. Azurite (6 gp).


Social Check DCs

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