Bendoo Winterbourne, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern woman wears a worn and beaten armor. Her chestnut hair is knotted and matted. She has gleaming, smiling amber eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a Crown-heir, her mother struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: She has a crush on the local Crown-heir; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 60 pp. Smoky quartz (70 gp). Rose (70 gp). Jade (60 gp). Amber (60 gp). Obsidian (4 gp). Chrysoprase (70 gp).
Gildmak Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He carries a battered mace and tarnished halberd as well. His hair is short and red. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted arcane powers by his dying brother.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Joker, Gifted. Flaws: Disease. Bonds: Family. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Edge Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her gray fur is smooth and relatively long. Her eyes are likewise copper.
Personality: Calm and collected, she is a well trained Dyer. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She then took over the family business and is one of the better Dyer for hire.
Motivation: A strong sense of loyalty to Human people.
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Job, Nature. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 4000 cp. Deep green spinel (100 gp).
Hamil Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is heavily combed to the right. His blue eyes lackadaisically let the world flow into them.
Personality: Hamil is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Adventurer, Rich. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 11)
Armor Class 15
Hit Points 69 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 11 (+0) | 6 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2800 gp. Star ruby (1300 gp). Peridot (30 gp). Banded agate (8 gp). Eye agate (8 gp). Alexandrite (500 gp). Eye agate (8 gp). Eye agate (8 gp). Alexandrite (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

