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NPC Generator

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Advanced [show]


Beloril Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with deerstalker hat. Beneath his clothing is a huge mess of scar tissue. He has a red handlebar mustache and slicked back red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Cartwright.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy, Disease, Depressed. Bonds: Slave. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Beloril Fallack, Male Dwarf Rogue 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 57 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)5 (-3) 12 (+1)13 (+1)
Skills Medicine +5, Religion +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Malachite (7 gp). Moonstone (60 gp). Violet garnet (1500 gp).


Social Check DCs


Kerkad Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears black cloth garments or leather armor. He keeps his rusty crest in a flapper bob. His eyes are likewise red.

Personality: Kerkad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Bonds: Poor, Adventurer, Nature, Criminal record. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Kerkad Mystan, Male Dragonborn Bard 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 50 gp.


Social Check DCs


Quick Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and is dressed in earthy colors with a pastel and brown handkerchief worn on his right side. His right leg appears badly burned and disfigured. His beige fur, when down, is lengthy. He has several tiny sapphire earrings on each ear.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: A strong sense of loyalty to Tabaxi people; and money/treasure

Ideals: Gifted, Artistic. Flaws: Racist. Bonds: Rich, Job. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Quick Of Spirit, Male Tabaxi Ranger 5
Medium (6'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 15
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. A delicate silver chain set with a tourmaline (10 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Ariessus, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy golden hair. His green eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: When he was but 5 years old his parents immigrated from the west. His martial abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Professionalism, Gifted. Flaws: Terse. Bonds: Adventurer, Immigrant. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Halimath Ariessus, Male Elf Cleric 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)13 (+1) 13 (+1)6 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs

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