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NPC Generator

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Advanced [show]


Cora Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing a long, red cloak. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Cora hails from a village terrorized by dire rats. She was an apprentice working in her father's forge. By chance she met her sister recently and the two have been together since.

Motivation: She wants revenge against dire rats; and she is a bit of a kleptomaniac

Flaws: Shy. Bonds: Family, Enemies, Job, Criminal record. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Cora Underfoot, Female Halfling Barbarian 5
Small (2'9") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 19 (+4)10 (+0)
Skills Acrobatics +4, Survival +7
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +7

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. She has moderate length white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gurdis hails from a village terrorized by drow. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gurdis took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Joker. Flaws: Secretive. Bonds: Enemies, Nature, Criminal record. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Gurdis Broodfist, Female Dwarf Rogue 8
Medium (4'3") Dwarf, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 26 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Valorean Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His white crest, when down, is lengthy. His eyes, though not visible through his cowl, are gold.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Passionate. Flaws: Disease. Bonds: Adventurer, Family, Religious. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Valorean Ghaallixirn, Male Dragonborn Barbarian 2
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 140 gp. Rock crystal (50 gp).


Social Check DCs


Alberich Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His moppish silver hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Fighting, Disciplined, Optimist. Flaws: Disease. Bonds: Rich. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Alberich Morigak, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 7 (-2)15 (+2)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 30 pp. 1 Masterwork Thieves’ tools.


Social Check DCs

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