Hadarai Horineth, Male Elf [Permalink]
Personal [hide]
Description: An older man who tends to wear a large tan jacket, he is not a threatening figure. His brown hair is thinning but still full. His blue eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He comes from a rich eastern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He is greedy.
Flaws: Antagonistic. Bonds: Nature, Rich, Job. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Darrow Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish brown hair is in a traditional bowl cut. His hazel eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Darrow's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Poor, Slave. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 18 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Trym Woods, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). With bright blonde hair and a scraggly beard. He has gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Antagonistic, Greedy. Bonds: Job, Rich. Occupation: Cartwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Merihim Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He tends to wear a green poncho over his likewise colored trousers and shirt. His long red hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Merihim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 350 gp.
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