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NPC Generator

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Advanced [show]


Naal Wing, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He is bristling with hidden weapons, mostly hammers and ceremonial daggers. His hair is white and curly. His eyes are likewise violet.

Personality: Calm and collected, he is a well trained Sailor. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Naal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Sailor. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Bonds: Criminal record, Job, Immigrant, Poor. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naal Wing, Male Half-Elf Paladin 2
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1300 sp.


Social Check DCs


Don Beckwith, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor, and carries ceremonial daggers. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny ruby earrings on each ear.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Tanner in town.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Miller, but he got bored and became a Tanner. He now owns his own business.

Motivation: Expand his business; and many brigands want him driven away

Ideals: Fighting. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Don Beckwith, Male Human Aristocrat 11
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +7, History +6
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +6

Possessions: 320 pp. Pink pearl (130 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Hornsby, Male Human [Permalink]

Personal [hide]

Description: This eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east, but his parents moved at a very young age to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Justice, Fighting. Bonds: Poor, Immigrant, Nature, Adventurer. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alex Hornsby, Male Human Warrior 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 27 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)15 (+2) 9 (-1)11 (+0)
Skills Deception +4, Religion +6
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 130 pp. Silver comb with moonstones (800 gp).


Social Check DCs


Uadjit Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'5". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a pickaxe. Her blue crest is kept up in a ponytail inside a top hat. Her otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a mechanic, and taught her how to fix just about anything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Persistence. Flaws: Shy, Disease. Bonds: Criminal record. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Uadjit Ebynichtomonis, Female Dragonborn Rogue 6
Medium (6'5") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 100 gp. Rhodochrosite (9 gp). Hematite (9 gp). Aquamarine (1500 gp).


Social Check DCs

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