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NPC Generator

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Advanced [show]


Foxilon Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is heavily combed to the right. His eyes, though not visible through his cowl, are violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the east, but his parents moved at a very young age to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's in love; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Has a crush, Immigrant. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Foxilon Hilltopple, Male Halfling Warrior 10
Small (3'0") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 62 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Persuasion +4, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Infernal, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Marbas Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His hair is cut close to his head. His red eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Dyer. He has a habit of throwing himself into exceedingly dangerous situations.

History: Marbas was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Sabotage a competitor; and wants to raise his children well

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Marbas Righteous, Male Tiefling Ranger 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Serpent In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her orange fur up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Over the years she perfected her riding and shooting skills. After a long history of fighting, Serpent and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Nature. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Serpent In the Wind, Female Tabaxi Sorcerer 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 55 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 16 (+3)14 (+2) 6 (-2)10 (+0)
Skills Athletics +7, Persuasion +4
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears light armors faded through time and improper care. He sports a flattop fur cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Tricking In Woods, Male Tabaxi Aristocrat 3
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills History +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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