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NPC Generator

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Advanced [show]


Greeba Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. With wild blonde hair. She has gleaming, smiling violet eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not trust anyone and sleeps with one eye open.

History: She was born in the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Miner they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.

Motivation: An old rival family wants her found.

Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Immigrant, Family. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Greeba Brandon, Female Half-Orc Paladin 2
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)7 (-2) 13 (+1)4 (-3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Jasper (70 gp). Rhodochrosite (6 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Theriatis Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple violet robe with blue stripes complete with hood. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. Theriatis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and wants a kiss

Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Nature, Poor. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Theriatis Gentry, Male Half-Elf Warrior 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Trey Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has dyed his greying black hair a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Criminal record, Religious. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Trey Gentry, Male Half-Elf Warrior 4
Medium (5'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 45000 sp.


Social Check DCs


Varis Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is typically in his Dyer uniform. He is muscular with a powerful set of arms. His chestnut hair is lengthy and is close to two feet long. This violet eyed westerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a slaver, Varis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Varis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Varis's father didn't care for him much, and the feeling was mutual. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Job, Mentor. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Varis Wasanthi, Male Half-Elf Paladin 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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