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NPC Generator

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Advanced [show]


Anne Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her blonde hair is drawn into a tight pony tail with a butterfly scrunchie. She has a dull look in her amber eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She invites people to come help in her community garden.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To clean up the streets; and to protect her home

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Religious, Guardian. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Anne Hybrid, Female Half-Elf Rogue 7
Medium (5'1") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 16 (+3)14 (+2)
Skills Religion +5, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. Violet garnet (500 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp).


Social Check DCs


Quillathe Hanali, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She tends to wear a large blue jacket. She has moderate length red hair. Her brown unseeing eyes seem to look past you.

Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.

History: She comes from a rich western family. After coming to the age of reason, Quillathe took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hasn't been sleeping well lately.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease, Shy, Insomniac. Bonds: Rich. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Quillathe Hanali, Female Elf Warlock 11
Medium (5'1") Elf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 280 pp.


Social Check DCs


Radomir Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is portly but not overly obese. He has a black handlebar mustache and slicked back black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Radomir isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Radomir was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Impeccable, Joker. Flaws: Addict. Bonds: Mentor, Adventurer. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Radomir Copperkettle, Male Halfling Sorcerer 9
Small (2'11") Halfling, Lawful Evil (CR 9)
Armor Class 15
Hit Points 18 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Religion +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koeth Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky yellow painted plate armor and is in decent physical shape. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Stableman in town.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Koeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Koeth. He struck the Stableman job and began his own company from there.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Fighting. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Koeth Sylvaranth, Male Half-Elf Expert 2
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)17 (+3) 17 (+3)12 (+1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs

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