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NPC Generator

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Advanced [show]


Dariff Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, she is not a threatening figure. She keeps her silver hair in a flapper bob. Her green eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, she is a well trained Locksmith. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of a Map Maker, who enjoyed hunting, Dariff was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She has worked as a Locksmith like her father before her.

Motivation: Expand her business.

Bonds: Poor, Job, Nature. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dariff Holderhek, Female Dwarf Expert 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Abad Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a black suit. He has styled his purple hair well, parting it to the left. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His job bores him to no end. He has decided to make it more interesting.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many giants want him driven away.

Ideals: Artistic. Bonds: Adventurer, Criminal record, Religious, Enemies. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Abad Felicity, Male Tiefling Paladin 7
Medium (6'5") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)17 (+3) 14 (+2)17 (+3)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. White opal (1400 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damien Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a red collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Insomniac, Secretive, Racist. Bonds: Immigrant, Religious. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Damien Quickstep, Male Halfling Expert 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp.


Social Check DCs


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'8" northern man, he wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His fur, while still mostly lavender, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: Born in the north to a Carter, Spring learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: To settle down with his crush; and doesn't want to be a carter and was forced into it by his family

Ideals: Pacifist. Flaws: Insane. Bonds: Job, Family, Has a crush. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Spring Paws, Male Tabaxi Cleric 9
Medium (6'8") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1200 gp. Rock crystal (80 gp). Sard (80 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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