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NPC Generator

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Mishann Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'3". She wears a weathered and beat up set of banded mail beneath an oversized black coat, and her gloved hand is found clutching a morningstar. Her crest is copper and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she acts the brute, she is far gentler than she would appear. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She served in the navy to pay for her family's outstanding loans. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mishann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mishann. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mishann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Impeccable. Bonds: Military, Criminal record. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Mishann Jharthraxyn, Female Dragonborn Warrior 6
Medium (6'3") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 19 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 7 (-2)10 (+0) 14 (+2)18 (+4)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 2d6+5, Ranged +4 / 2d6+1, Grapple +5

Possessions: 600 gp.


Social Check DCs


Tawna Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants she idolized her father. She dropped out of school to support her sick father, and resented it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Logical. Flaws: Insomniac. Bonds: Adventurer, Immigrant, Family. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Tawna Glenfellow, Female Halfling Commoner 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Raymond Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. He keeps his long white hair kept up in a rat tail. This violet eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and expand his business

Ideals: Fighting, Professionalism. Bonds: Job, Religious, Mentor. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Raymond Hornsby, Male Human Expert 8
Medium (5'8") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 120 pp. Blue star sapphire (1400 gp). Red-brown spinel (40 gp). Aquamarine (1000 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has styled his dark red hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Body Guard, Ahrim learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Job, Nature. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Ahrim Light, Male Tiefling Bard 6
Medium (5'5") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)9 (-1) 7 (-2)19 (+4)
Skills Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs

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