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NPC Generator

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Advanced [show]


Reynard Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has silver hair. He has a dull look in his violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast mountains. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Ideals: Athletic. Flaws: Fearful. Bonds: Nature, Adventurer, Family. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Reynard Blum, Male Half-Elf Warrior 9
Medium (5'4") Half-Elf, Neutral Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5

Possessions: 15000 sp. Malachite (5 gp). Blue quartz (5 gp). Freshwater pearl (5 gp). Red-brown spinel (150 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern.

Ideals: Justice, Artistic, Fighting. Flaws: Insane. Bonds: Job. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Theobald Winthrop, Male Human Barbarian 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Nature +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Griselda Bentham, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has wavy black hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with a lost civilization.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is searching for what she claims is her rightful reward.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Disciplined. Bonds: Adventurer, Religious, Mentor. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Griselda Bentham, Female Human Aristocrat 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 18 (+4)8 (-1)
Skills Athletics +4, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7

Possessions: 2900 gp. Tourmaline (140 gp). Carnelian (20 gp). White opal (1400 gp). Zircon (20 gp). Rich purple corundum (1400 gp). Star rose quartz (20 gp). Violet garnet (600 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long black hair kept up in a rat tail. His brown unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things.

Ideals: Joker, Gifted. Flaws: Disease, Mundane. Bonds: Rich. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Alston Maekkelferce, Male Gnome Expert 8
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 62 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. Deep blue spinel (1200 gp). Malachite (14 gp). Freshwater pearl (14 gp). Red-brown spinel (130 gp). Azurite (14 gp). Jade (130 gp).


Social Check DCs

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