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NPC Generator

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Advanced [show]


Ozyman Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His brown hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: He likes to make people angry or surprised. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a plains tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Nature, Rich, Criminal record. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Ozyman Deephollow, Male Halfling Adept 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Nature +5, Stealth +8
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Freshwater pearl (11 gp). Deep blue spinel (1100 gp). Hematite (11 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Art, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His purple hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the south. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Extrovert. Flaws: Insomniac, Greedy. Bonds: Criminal record, Adventurer. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Rimmon Art, Male Tiefling Expert 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 7 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)14 (+2) 13 (+1)20 (+5)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gimurt Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His white hair is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: Gimurt was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined. Bonds: Adventurer, Poor, Slave. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Gimurt Battlehammer, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)15 (+2) 13 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Everard Ridley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple brown robe with black stripes complete with hood. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Everard will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Everard was born on a far southern forest where he grew up under the tutelage of his father, an expert Brewer. He was granted arcane powers by his dying brother.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Extrovert, Joker, Gifted. Flaws: Insomniac. Bonds: Immigrant. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Everard Ridley, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Medicine +3, Religion +6
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20 pp. Onyx (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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